Your game has an audience.
We know how to reach them.

We've been publishing our own games for well over a decade. Now we're using what we've built to help other great games find their audience.

Jackbox has spent years making and shipping games for millions of players across every major platform. Along the way, we kept meeting developers building things we wished more people could play.

So we started publishing.

Because ten years of building something useful eventually raises an obvious question: why keep it just for ourselves?

Submit Your Game

Why Jackbox Games?

You know how hard it is to finish a game. You also know that shipping it — really shipping it, out in the world, in players' hands — is a different challenge entirely.

We've navigated platforms, launches, marketing, and long-term support dozens of times. Not as consultants who've studied the process. As the team doing it.

Publishing lets us put that experience to work for developers beyond our own walls. We're not looking to publish everything — we're looking for the right partnerships. The ones where we recognize a great game and what we know actually makes a difference.

How We Work

Developers lead creatively. Always.

Our role is to remove the obstacles between a strong idea and a successful release — planning together, solving problems together, and supporting the game long after launch day.

We're selective. But we treat every submission like it comes from real people — because it does.

What Jackbox Brings

Launching a game takes more than finishing it. We invest in projects and support the full path from development to launch — and beyond. Every partnership looks different, but typically includes:

  • Funding aligned with what your project actually needs
  • Production and release support, from planning through ship
  • Marketing and audience development
  • Platform and certification guidance
  • QA, localization, porting, and external services
  • Long-term lifecycle planning and store management — because a game doesn't end at launch

You bring the vision. We help build the path to players.

A Real Partnership:

When we first played My Arms Are Longer Now, the partnership was obvious within minutes.

The game — a 2D stealth-comedy puzzle game from Melbourne-based Toot Games — is built around a deceptively simple and deeply weird premise: your arm is unnaturally, impractically, magnificently long. You use it to pull off heists. Avoid security systems. Steal things. Maybe flirt with a lonely guard if the situation calls for it. It has the dry wit and confident strangeness of the best comedy — and a creative clarity that was obvious from the first session.

The team knew what they were making. They didn't need someone to tell them what their game was. They needed a partner who understood how to bring something this particular to the right players — and how to do it without sanding off the edges that make it special.

That's where we came in. We worked together on production planning, platform preparation, and launch strategy — and on the unglamorous stuff too: certification, QA, timing. The stuff that can quietly derail a well-made game if you haven't done it forty times before.

This is how we think publishing should work: aligned goals, honest communication, and real respect for the people making the work. The game stays theirs. Our job is to help more people play it.

What We're Looking For

We don't have a genre checklist. What we're looking for is harder to define and easier to recognize — a game with a point of view. Here's what tends to make us lean in:

  • A distinct voice or style players recognize right away — something that feels like it could only come from this team
  • A game genuinely built for its fans — whether it's a solo player, a group on a couch, friends online, or an audience along for the ride
  • Humor, surprise, or a strong sense of personality — something that makes players feel something, not just do something
  • Easy to start, rewarding to keep playing — accessible without being dumbed down
  • A clear creative vision — not just a concept, but a perspective

We are not looking for a "Jackbox-style" game. We are looking for different games our audience would love to play. If you can see your product sitting next to ours on a shelf that is a good start.

Submitting Your Game

There's no perfect format. We just want to understand what you're building. Here's what we need to evaluate:

  • A playable build (early is fine — we just need to be able to play)
  • A short pitch deck
  • A team overview
  • Development timeline
  • Proposed project budget
  • Videos or assets showing gameplay

We review every submission carefully. Not every game will be a fit — but every submission gets a real read, and we respond as thoughtfully as we can.

Our Promise

If we work together, here's what you can count on from us.

We'll be honest with you — including when the honest thing is hard to say. We respect creative ownership the way developers do — because we are developers. We'll communicate clearly and consistently, so you're never left wondering where things stand.

We'll bring real publishing experience to the work — not theory, not templates, but the kind of specific, practical knowledge that comes from having done this across dozens of games on every major platform.

And we'll think long-term. Not just about the launch, but about what comes after it.

We publish games because we believe in them — and in the people making them.

Show Us What You're Making

If you're making something that deserves to find its players — something with a real voice and a team that knows what it's trying to be — we'd genuinely love to see it.

We really play the builds.

Submit Your Game